So santa neb gave me 240 launchers and 120k snowballs - want a nap and a fight in amarr maybe tomorrow or day after?
Latest posts made by Hakera
RE: Is this a good computer?
QUOTE (Archbishop @ Sep 26 2005, 05:16 AM)I'm planning on beta testing Pirates of the Burning Sea and its pretty heavy in the hardware reqs so thats one reason to upgrade now (I signed up for beta which should be "out" in about four weeks).
SLI looks good but a tad expensive imo atm.
I mean for me personally to upgrade, I would need:
So, whenever I have say £1500 to spare, I'll consider it
The GF7800's are like £350 atm so way to pricy for me, I'll wait a few months, not to mention the cost of 64bit cpu's.
But the least i would need is the mobo and twin 6800's and probably 2 sticks of 512mb ram so around £600
My current comp is:
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
System Manufacturer: INTEL_
System Model: D865PERL
Processor: Intel Pentium 4 CPU 3.20GHz
Memory: 1022MB RAM
Page File: 307MB used, 2153MB available
Card name: NVIDIA GeForce FX 5600
Chip type: GeForce FX 5600
DAC type: Integrated RAMDAC
Display Memory: 256.0 MB
Current Mode: 1280 x 1024 (32 bit) (75Hz)
Only thing i really want atm is a graphics card upgrade tbh so I can play BF2
RE: Distances and how to solve issues
QUOTE (Bokudo @ Aug 18 2005, 12:36 AM)I don't know what the hell happened but I don't think the map change is sole to blame more just the shit that finally crossed the line.
It's not in my opinion, boredom and the desire to win were arlready setting in before the summer. U'K pilots were leaving in droves when raid after raid came home empty-handed.
The problem is both sides want to win, and winning is not losing as many ships as the other person by bringing enough firepower to minimise that risk as one of my main bad points of this conflict was that there is nothing to fight over, except ship losses.
Good fights happen by chance and timing, the problem I saw was sides were adapting, using scouts, sending in skirmishers where the necessity to hide your numbers became paramount and gaining the element of surprise. In the end this lead to less surprises and less fights as any group could quickly assess their chances and stay hidden or move off if they dont like the odds.
Distance imo isnt the factor, I was quite happy instajumping around places going deep into providence, its an inconvience for sure but not a prohibitive factor. Its the necessity to win, to minimise losses and a lack of anything tangible to fight over that really imo made the conflict boring.
Any solution isnt going to be easy without comprimise or agreement and people dont like having their hands tied. This is probably the longest running conflict in eve and it was running out of steam for me in spring. One of the biggest problems i saw was the inability to allow new parties into the conflict, it had to be minnie-amarr slave thing only and i saw that as constricting as well the age-old slave posts on IGS were getting a little too repetitive.
While I am sure the war will go on, it needs to change or the older members will continue to leave and there arnt any easy solutions as to how.