QUOTEWhile some could see this attack as a major 'grief' it is actually a way life is in EVE. Competing in industry and commerce is simply another form of PvP. Individuals, corporations and alliances compete for space and resources and it is becoming more intense all the time - which in turn makes politics and diplomacy as important (if not more important) than having a big stick (although having a big stick is always handy)
Like I've said before somewhere, and quoted from the intro of a good old game called "Fragile Allegiance":
"Trade war is as deadly as any other kind".
QUOTESounds like it could be fun, but also sounds like it requires ALOT of time.
Depends. EVE is for the patient player, who like to plan, setup, chat, plan some more, travel for an hour, finding some bad people (but not always), engage them and perhaps get shot down. Then return home and repeat...
With NPC missions, complexes, cargo runs, trading etc thrown in where ever you want. And how much you want.
Many would probably agree that EVE is a "mature" game. Not much l33t speak here... The main arguments against EVE, from those who prefer those guiding arrows for 60 levels, and insta-action and insta-gratification:
- To slow: Yes, you need to travel. Sometimes you find nothing.
- No action in PvP: It's not action all the time, but when it is, your heart will beat. Death in EVE is actually quite bad for you. You usually really don't want to get podded.
- Boring: The planning can take time. Trading and transporting stuff as well.
- Skills take to long, I can never catch up: This most often comes from those (young?) players that have hours everyday to speed grinding. But in EVE, as you learn skills in real-time (online or not), you don't HAVE to grind to learn stuff. You "only" need to do some grinding to get money. And money can get you implants, and other skills, that can boost your learning time. But it will never be "fast".
Another point: I have almost 10 million skillpoints in Gunnery alone. That's about 9 months exclusive training of Gunnery skills. Almost all skills are at LVL5, which takes forever to get (from LVL4) and only improves the effect by the same amount as it does from LVL 1 to 2, or 3 to 4.
So in effect, a player with small beam skills at LVL4, some other misc skills also set at 4, and Amarr Frigate LVL4, could almost compete with me in Tech 1 frigate combat, with Tech 1 weapons. And that at about 3 million SP, about 3 months training. I've trained, and have played, for over 2 years. And if that new player has a good fitting and I don't, I'll most likely loose. But as an experienced player, I do have more options on playstyle, choice of ships, advanced setups etc.
Of course, as I've spent 2 years in EVE, I'd really hate getting "pwned" by a 2 month supergrinding "n00b"! It's not the way it works in life, and it shouldn't work like that in EVE either. That would be UNFAIR!
One learns to be humble in EVE...
Besides, the best way for "noobs" is of course to gang up on more powerful enemies...
Final Point: There are several people in PIE that have a few small children, at least one wife, a boss, demanding job - and RL fun besides EVE and games. And they can compete, skillwise, and enjoy playing as well.
And read about EVE on WWW.MMORPG.COM. Lots of reviews and player comments. Still, EVE is always on the top of the list...