Ask the specialists, part 2654:
Are frigattes (and especially the assault frigattes and the stealthbomber) of any tactical value beyond the role of tacklers, which can probably be best fullfilled by the trusty old interceptors?
Especially for the Purifier the price appears to be very steep for what it delivers. The Assault Frigs have come down in price far enough to make me think about further specializing in frigs as I prefer the fast paced nature of being a frig jockey or a cruiser pilot to trundling about in a hulking battleship.
What is the life expactancy of frigattes in fleet ops? Do cruisers (not assault cruisers) have roles beyond being slaughtered by battleships?
And as a sidequestion... do you think Logistic Cruisers are worthwhile?
Assualt frigates rock.
They are anti frig/ceptor/cruiser boats. They have a bit of trouble with some cruisers, especially arbies, but they can still take those boats down with a bit of skill and a good setup.
There also more durable tacklers. Damage output is good. I see lots of them around in small fleet warfare, they are of limited use in big fleet ops i find.
A T1 Frigate raid on a battleship is something to behold - but it is a rare event.
Cruisers are not very popular, but they certainly have some very specialised uses - there are pilots in UK who have learned the beauty of the Bellicose, and AM use the Thorax with much success. Not forgetting those ships with EW capabilities, and the tough old arbitrator. I think people use them less as they have more options due to their skills, but I often go back and use them for a week once a month (usually bellicose or blackbird, both I also have a softspot for the exequror).
They are ok toys, with the Vengeance being our Amarr option when it comes to EW and our Retri the one trick pony.
I'd not waste time on them if you arent going to do the HAC's tho.
Is it worth the training time to go for Logistic Cruisers? I remember that we used Arbitrators not only for EW but also for cap transfer and as long range missile boats in the good old days. Does remote armor repairing have a place in fleet warfare or is it a futile attempt as the primary target will go down anyways?
I'll look into obtaining a Retribution or Vengeance then I guess. Any hints what the strengths/weaknesses of each one are? I am sooo out of the loop Was very surprised to see that my Ceptors can mount missiles now.
The main role of assault ships seems to be as either the focus of small raiding parties, or as picket ships defending larger vessels from pesky interceptors.
Whether or not they're any good at those roles is another matter entirely though!
As ever, knowing what the rest of your own fleet needs, and what your enemy will be throwing at you is the main deciding factor.
Logistics cruisers are sucky at the moment, but are likely to be getting a boost in the next patch if rumour's to be believed.
The malediction got a very nice boost indeed when they added an extra high slot and missile slot.
Tech 1 frigates are great. To answer the question, yes they're mostly ideal as tacklers. And yes, interceptors do this a fair bit better...at significant cost increase. So for a poor man with well trained frigate skills, yeah...tech 1 frigates most definitely have a purpose. They're also good for training up-and-coming inty pilots. If you can keep a tech 1 frig alive in combat, you can certainly keep an inty alive.
Assault frigs? I find 'em ideal for anti frigate duty. However, they also add flexibility and firepower to a small-ish strike team of cruisers and frigates.
I love cruisers. Now, granted, I happen to be very highly trained in what many consider the best pvp cruiser in the game (thorax) but other cruisers are quite useful as well. Maggot has proven the bellicose a threat, PIE has shown the virtues of the arbitrator as anti-frigate support, the blackbird will always be nice for cheap ecm support, and AM have been playing around with the celestis as another nice ECM option. They're cheap, they get full insurance payout, and they're extremely effective when used properly.
My dream have always been frigatte raiding parties scouting and striking at the infrastructure of the enemy (poorly defended industrial targets, stray combat ships, agent runners...). Big fleet battles are always confusing me very much and more often than not it takes longer to assemble the fleet than the actual fighting (if any) lasts
Can battleships kill off frigattes easily with the new target painters? Or would a pack of frigs stand a chance to harm a BS still?
It's very easy for frigates to murder all battleships (except currently the Raven, Scorpion and Dominix).
If each frig carries a racial jammer, the battleship can watch it's nice target painting module never activating because he's always jammed.
Same old problem... as only the faithfull Amarr from PIE are predictable you never know what kind of ship you'll bump into on a sortie behind enemy lines as those bloody Minnies refuse (for apparent reasons) to stick to their own garbage bins. Are omni-ECMs worth anything still?
Sorry about all the silly questions but soooo much has changed
If you have 4 frigates they can each carry a different racial jammer.
The Multispectral jammers have a very high chance of working against all frigates and a very decent chance against cruisers. Against battleships the odds are around 25%, which isn't that bad either.
You can improve the ECM stats by training up Signal Dispersion skill.
So ONE racial ECM is enough to block a BS now? O_o That is what people tell me about 'luck decides in EW now' then...
Yeah, tharrn...it's not "all or nothing" anymore. It's odds. 1 racial ecm module will give you, more or less, a 1 in 3 chance of jamming a battleship of that race. It's a roll of the dice...and the greater your ecm strength vs sensor strength, the greater your chances of jamming...but having stronger ecm than the sensor strength of what you're trying to jam won't GAURANTEE a jammed target, and having stronger sensor strength than the ecm trying to jam you won't GAURANTEE that you don't get jammed. It's pretty cool in that respect, but admittedly frustrating when you're the 'victim.'
and since sensor strenght doesn't seem that important anymore, jamming is even more a game of who jams first really...
I've helped destroy (Not tackle, I only fit webbys) a Thrasher, Crusader, Ferox, Blackbird, Vengeance, and Capsule flying a Claw.
I have never succeeded in a kill otherwise. Frigates are certainly -my- calling... my Claw fittings can actually destroy a stock battleship (untanked, probably not fighting back, of course), to put into perspective how deadly an Interceptor can be. Assault ships can, of course, do more damage, and several of them could rip through a lone BS quite easily (a Dominix is a different matter if the drones aren't eliminated quickly enough)
In recent experience, our Interceptor operations have had remarkable success.
In FoE, we had flights of 15+ Tech I frigates, it's disgusting how much damage we could do as gnats.
Something small is never harmless, think of a germ ^^
QUOTE (Aphoxema @ Jun 29 2005, 10:23 PM)my Claw fittings can actually destroy a stock battleship (untanked, probably not fighting back, of course), to put into perspective how deadly an Interceptor can be.
That's...uhhh...kind of a silly thing to say. Of course an un-tanked, passive battleship is gonna die if it's being shot at, lol.
A better example would be...two or three inty pilots can destroy a battleship that IS fighting for its life. Which has happened.
A close-range claw does sick damage, same or second only to a taranis.
Fortunately I have ways to counter them now after losing once
QUOTE (Garreck @ Jun 29 2005, 01:36 PM)That's...uhhh...kind of a silly thing to say. Of course an un-tanked, passive battleship is gonna die if it's being shot at...
Actually, Garreck, a stock battleship can passively tank a normal frigate. That was the point, and I'm glad you made it for me.
QUOTE (Majaraw Awalabas @ Jun 29 2005, 01:45 PM)..Fortunately I have ways to counter them now after losing once...
Want to duel on Singularity?