WoW breaks PC sales record
IRVINE, Calif. - December 1, 2004 - Blizzard Entertainment today confirmed that World of Warcraft has broken day-one sales records in North America, making it the most successful PC game launch ever. World of Warcraft, the company's subscription-based massively multiplayer online role-playing game (MMORPG), sold through to over 240,000 customers at retailers in North America on Tuesday, November 23, selling more in its first 24 hours than any other PC game in history.*
In addition to shattering sales records, World of Warcraft also broke peak concurrency and account creation records for a MMORPG. Within the first day, over 200,000 players created World of Warcraft accounts. By 5:00 p.m. PST, over 100,000 were playing the game concurrently. These two record-breaking numbers made World of Warcraft the fastest-growing MMORPG in history. Within a single day, all original 40+ World of Warcraft servers were filled to capacity, and by the end of the Thanksgiving weekend, more than 40 additional servers were deployed to meet the rapidly growing player base, as the number of new accounts and concurrent users continued to grow.
Aye, there were 10million estimated Battle.net blizzard fabois, so some of em were bound to get this game. On a forum one of them started this thread
Title: I LOVE WoW!
Thread: GOD I LOVE WOW! I dream about this game! Can u play it multiplayer?
Now I'm telling you...
People have been posting "can we have a co-op server?" in the official suggestions forum, presumably where all races can interact.
That's a stonking amount of units shifted on day 1, though. I don't doubt for a moment that the EU launch will be any less spectacular, although hopefully (in hindsight) less problematic.
Aye, many of those that haven't played a MMO haven't quite grasped the concept entirely. A mate from work thought that it would be like Diablo II, where you create your own game and a limited number of people can join. Wish I'd been able to take a picture of his face when I explained how it actually worked, it was classic!
QUOTE (MrToad @ Dec 7 2004, 12:46 PM)Aye, many of those that haven't played a MMO haven't quite grasped the concept entirely. A mate from work thought that it would be like Diablo II, where you create your own game and a limited number of people can join. Wish I'd been able to take a picture of his face when I explained how it actually worked, it was classic!
See? Usually only MMORPG fans buy MMORPG's, but WoW brought the game to the casual blizz lover too.
Which is a good thing I guess, since its their first MMORPG and people tend to like their first MMORPG most. SWG was my first real MMORPG too, even though I know its shite now, I enjoyed myself before the buffs and compo armors and holocrons.
UO was my first MMORPG. Played it on official and player-run servers, tried DAoC, got to level 22, got bored, went back to UO, then SWG came... The rest is Monkey Magic.
UO was my first too, I played it for 4 years.
Cant say ive ever come close to playing any other game as long as that, since UO ive pretty much tried every MMO game written but ive never been able to get that 'Monkey Magic' back.
SWG was my first graphical MMO, but if you wanna call a MUD and MMO (ok, not as massive, but still) I was/still sorta am again playing KoBra for 13years, Zombie for 9years, Looney for 5years. SWG 1 year, we'll see how WoW goes Hopefully it won't turn to shite like SWG did and we all leave there too.
So much for me vowing never to pay to play an RP game online while MUDs are free.
I remember I saw Ultima Online previewed in PC Gamer and I was like "WOWW!!! THAT LOOKS REALLY COOOOL!!!! I WANT TO DO THAT!!!!"
So I looked around, was told that it wasn't yet available in the UK, then one magical Christmas... I found one in HMV.
It was magical. I've not had so much excitement, wonder or fun since. DAoC was pretty meh, SWG was fun but didn't have the same mojo (though it could have been... Damn you SOE!)
WoW is fun, not the same amazement, but it sounds like it has potential on the live RP servers.
I wonder if UO is still good. I wanna try it.
UO has a problem.
It's outdated, and become badly commercialised.
Static view graphics, 2d objects, Diablo-like gameplay these days too.
I have 6 copies. You want? I had a lot of friends want me to play with them, so they kept buying me copies.
'Look! a FREE month!'
NO! I don't wanna play!
'Here, take it anyway, you may change your mind.'
thinking: ok, another thing to clog my bookshelf and collect dust.
Ive no idea what its like now, originally you could be killed pretty much anywhere, murderers were well known. Grandmaster crafters were rare and balrogs were something to be feared.
by the time i left, there was the trammel shard (an exact copy of the world with no PvP), everyone had GM crafter mules, there were a million and one leet PK's and the magic had gone.
I think the main reason I played so long was because I ran a pretty famous RP guild.
Having said that the game has evolved quite alot since i left and perhaps its come full circle.
You could try one of the free player run shards (though I never liked them) but they are likely to be poorly populated and have crappy rulesets.
When I left I could solo a Balrog, or kill three Daemons at the same time, on my own, in melee, with very little chance of dying.
Everyone had their own GM crafter char, and many had 5xLegendary crafters or somesuch.
Trammel was full of kill-stealers, whiners, really bad RPers (I remember a RPing community on Europa had banned members from having half of the skills in the game, and if they found out via official Guild statistics that someone had taken even 10 points in these skills they'd be booted, and they harrassed EVERYONE who came nearby, though in different ways for their own members, saying it was roleplaying.)
I also remember people AFK macroing up combat skills with an illegal third-party program, exploiting LOS bugs while teleported inside stalagmites....
Felucca was filled with griefer-PKs. Not people who will just kill you and take your stuff, but people who will kill you, camp your corpse, kill all the healer NPCs in the area, send someone to camp the nearby shrines, etc.
Not to mention all of the speed-hacking that was never stopped. I know the UO devs came on Stratics and officially said the speed-hacking is just warping, they're not moving faster, but having PvP'ed killing reds for a couple of months, I know for damn certain that some of the blasteds were moving twice as fast as me, with them on foot and me on a horse.
Player-run servers are generally a joke, but you do find some nice ones. Ultima Dragons Ultima Online was superb until Avatus took over and made it Ultima Legacy.
.....and they , in turn, became Jefferson Starship.
Im currently playing City Of Hero's, sure its a treadmill of sorts and theres no actual items in game and therefore no crafting but its great fun all the same
I think SWG attracted an awful lot of MMO newcomers, too. The forums were littered with similar chants for refunds and such like as was found on the WoW forums.
Similar to Blizzard, it's no doubt the brand name.
Erm... there really were people that demanded refunds for SWG?
Aye, although in fairness all the MMOs I've been involved with have a spate of "I'm paying $15 a month for this crap" type posts.
It just stood out a bit with SWG as you got the impression that, despite being in beta, folk were expecting it to be a complete game - their chance to play for free, if you will. It suggested newcomers to the genre.